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Study material for Computer Graphics, shared by the Studwiz community and reviewed by moderators.

Computer GraphicsComplete set

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Computer Graphics Davide Franceschelli 12 Luglio 2012 Indice 1 Graphic Adapters 4 1.1 Codifiche, colori e palette . . . . . . . . . . . . . . . . . . . . . . 4 1.2 Modalità video . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1.2.1 Bitmap Based Video Mode . . . . . . . . . . . . . . . . . 6 1.2.2 Palette Based Video Mode . . . . . . . . . . . . . . . . . 6 1.2.3 Tile Based Video Mode . . . . . . . . . . . . . . . . . . . 7 1.2.4 Level Based Video Mode . . . . . . . . . . . . . . . . . . . 8 1.3 Altre funzionalità . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 Primitive grafiche 2D 9 2.1 Punto (plot) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2.2 Rettangolo (rect) . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2.3 Linea (line) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 2.3.1 Interpolazione lineare . . . . . . . . . . . . . . . . . . . . 13 2.3.2 Linee con interpolazione . . . . . . . . . . . . . . . . . . . 14 2.3.3 Algoritmo di Bresenham . . . . . . . . . . . . . . . . . . . 14 2.3.4 Algoritmo di Wu . . . . . . . . . . . . . . . . . . . . . . . 15 2.4 Circonferenza (circle) . . . . . . . . . . . . . . . . . . . . . . . . . 16 2.5 Triangolo (triangle) . . . . . . . . . . . . . . . . . . . . . . . . . . 17 3 Sincronizzazione e Buffering 19 4 Proiezioni 21 4.1 Assonometrie (proiezioni parallele ortografiche) . . . . . . . . . . 22 4.2 Proiezioni parallele oblique . . . . . . . . . . . . . . . . . . . . . 23 4.3 Prospettiva . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 1 5 Trasformazioni 3D 25 5.1 Traslazione . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 5.2 Scaling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 5.3 Rotazione . . . . . . . . . . . . .…

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