Document information
- University
- Politecnico di Milano
- Degree programme
- Computer Engineering
- Subject
- Soft Computing
- Academic year
- 2012-2013
- Classification
- Exam · Full exam
- Content
- Exam paper only
- Original format
- Text
- Searchable text
Full exam for Soft Computing in the Computer Engineering degree programme at Politecnico di Milano. The document covers: Soft Computing - September, 11 2013 • Use only the sheets provided to you, and answer to the two parts on separate sheets • Write clearly on the top left hand corner ( like in the figure ) surname, name, then, on the next line, enrolment number, date, then, on the next line, part
Full exam for Soft Computing in the Computer Engineering degree programme at Politecnico di Milano. The document covers: Soft Computing - September, 11 2013 • Use only the sheets provided to you, and answer to the two parts on separate sheets • Write clearly on the top left hand corner ( like in the figure ) surname, name, then, on the next line, enrolment number, date, then, on the next line, part
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Soft Computing - September, 11 2013 • Use only the sheets provided to you, and answer to the two parts on separate sheets • Write clearly on the top left hand corner ( like in the figure ) surname, name, then, on the next line, enrolment number, date, then, on the next line, part of the exam (Part 1 or Part 2) and signature • Write CLEARLY by pen or pencil • Exam sheets not satisfying these simple rules, will be penalized Cognome Nome Matricola Data Parte X Firma Esercizio n° Y feouf h rg oquyrbgrtpguh qreugh reugvr porihvd 0u8rh 3498uhg vrqe0uagh iuigfer iughpiufhvef fieuwh p3ruhfpew9ughvf piwe iuehf p iugh p iruwhg pr iughrw pghv ri3 rfbhv0r ewuhgf r3p3itugh p3ure ....... Esercizio n° Z feouf h rg oquyrbgrtpguh qreugh reugvr porihvd 0u8rh 3498uhg vrqe0uagh iuigfer iughpiufhvef fieuwh p3ruhfpew9ughvf piwe iuehf p iugh p iruwhg pr iughrw pghv ri3 rfbhv0r ewuhgf r3p3itugh p3ure ....... ... Part 1 ........................................................................................ 1.1. Fuzzy Design [6/32]............................................ We would like to implement a fuzzy system to model the player attitude in a videogame. Data from the input device are available, from which it is possible to compute the duration of a single actuation command (e.g., how long the steering was moved towards the same direction) and the interval between subsequent commands (e.g., between two distinct steering actuations). The system should provide an evaluation of the emotional state of the player, on a scale from ”cool” to ”excited”. Please, select and model input and output variables of the system, define the corresponding fuzzy sets, select how to implement operators, write at least three of the rules implementing the fuzzy controller. Please, remember to justify all your…
First page of the document.